2 Tikauni

His smile widens as you smell scorched metal . . .

Description:

Tikauni
Human Advanced CR 10
NG Medium Humanoid (Animal)
Druid level 10
Init 4; Senses ; Perception +18
DEFENSE
AC 20, Touch 14, flat footed 16 (
4 Dex, 2 Natural, +4 armour)
hp 75 (0d8
10d8+20+10);
Fort 9, Ref +7, Will +12
OFFENSE
Speed 30
Single Attack Quarterstaff +8 (1d6
1)
or Sling 11 (1d4)
Full Attack
Quarterstaff +8/3 (1d6
1)
or Sling +11 (1d4) range 50
Space 5ft.; Reach 5
Spells Known: CL 10 Concentration 15
Level 0 (4) DC 15
Mending(Transmutation)[
V,S rng: 10ft Dur: Instantaneous
SV Will negates (harmless, object) Area: One object of up to 1 lb.
Description: Makes minor repairs on an object.

Purify Food and Drink(Transmutation)[
V,S rng: 10ft Dur: Instantaneous
SV Will negates (object) Area: 1 cu.ft/level of contaminated food or water
Description: Makes food and water inedible

Read Magic(Divination)
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.

Spark(Evocation)[Fire ]
V or S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Fortitude negates (object) Area: one Fine object
Description: Ignites flammable objects.

Level 1 (6) DC 16
Ant Haul(Transmutation)[ ] X 1
V, S, M/DF rng: Touch Dur: 2 hours/level
SV Fortitude negates (harmless) Area: creature touched
Description: The targets carrying capacity triples.

Calm Animals(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Will negates; see text Area: Animals within 30 ft. of each other

Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 1d8 damage + 1/level (max +5).

Detect Snares and Pits(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 10 min./level (D)
SV None Area: Cone-shaped emanation

Entangle(Transmutation)[ ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Reflex partial; see text Area: Plants in a 40-ft.-radius spread
Description: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area.

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Level 2 (5) DC 17
Gust of Wind(Evocation)[Air ] X 1
V,S rng: 60ft Dur: 1 round
SV Fortitude negates Area: Line-shaped gust of severe wind emanating out from you to the extreme of the range
Description: This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.

Heat Metal(Transmutation)[Fire ] X 1
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.
Description: Heat metal causes metal objects to become red-hot.

Hold Animal(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One animal

Restoration, Lesser(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will negates (harmless) Area: Creature touched
Description: Lesser restoration dispels any magical effects reducing one of the subjects ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Soften Earth and Stone(Transmutation)[Earth ] X 1
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: 10-ft. square/level; see text

Level 3 (4) DC 18
Cure Moderate Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 2d8 damage + 1/level (max +10).

Meld into Stone(Transmutation)[Earth ] X 1
V,S,DF rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Meld into stone enables you to meld your body and possessions into a single block of stone.

Neutralize Poison(Conjuration)[Healing ] X 1
V,S,M/DF rng: Touch Dur: 10 min./level
SV Will negates (harmless, object) Area: Creature or object of up to 1 cu.ft./level touched
Description: If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hp damage, ability damage, or effects that don’t go away on their own. This spell can instead neutralize the poison in a poisonous creature or object for 10 minutes per level, at the caster’s option. If cast on a creature, the creature receives a Will save to negate the effect.

Level 4 (4) DC 19
Cure Serious Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 3d8 damage + 1/level (max +15).

Freedom of Movement(Abjuration)[ ] X 1
V,S,M,DF rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: You or creature touched
Description: Subject moves normally despite impediments to movement.

Grove of Respite(Conjuration)[Creation ] X 1
V, S, M/DF (a leaf or blade of rng: Close 25ft + 5ft/2 levels Dur: 2 hours/level (D)
SV no Area: 20-ft.-radius grove
Description: Conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from nowhere regardless of season or surroundings, but the spell must be cast outside on open ground. The area within is temperate and comfortable, like that of a tiny hut, although the grove provides no illumination and provides no protection from the elements. The water in the grove’s spring is clean and drinkable. Additionally, the trees provide a variety of ripe fruit, which acts as a goodberry spell for up to eight people. The grove is warded with an alarm spell that alerts you whenever any creature enters the area. Once the spell expires, the grove vanishes, including all fruit, water, and other materials from it, although any nourishment or healing gained from it remains.

Ice Storm(Evocation)[Cold ] X 1
V,S,M/DF rng: Long 400ft + 40ft / level Dur: 1 round
SV None Area: Cylinder )20-ft. radius, 40 ft. high)
Description: Hail deals 5d6 damage in cylinder 40 ft. across.

Level 5 (3) DC 20
Baleful Polymorph(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Permanent
SV Fortitude negates, Will partial; see text Area: One creature
Description: Turns subject into harmless animal.

Cure Critical Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 4d8 damage + 1/level (max +20).

Transmute Mud to Rock(Transmutation)[Earth ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: Permanent
SV See text Area: Up to two 10-ft. cubes/level (S)

STATISTICS
Str 12, Dex 18, Con 15, Int 19, Wis 21, Cha 15
Base Attack 7 CMB 11 ; CMD 22
Feats
Agile Maneuvers: Use DEX bonus when calculating CMB,
Armour Prof Light, Armour Prof Medium,Brew Potion,
Combat Casting,Combat Reflexes, Craft Wondrous Item: ,Natural Spell, Shield Proficiency
Skills Animal Empathy 14, Climb -2, Craft Brewery 17, Fly 13, Handle Animal 15, Heal 18, Know Geography 17, Know Nature 19, Perception 18, Ride 9, Survival 20, Swim -5
Languages: Harnesh, Draconic
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Nature Bond Animal companion
Nature Sense 2 Knowledge nature +2 Survival
Resist Natures Lure +4 save vs Fey creatures
Trackless Step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Woodland Stride Can move through undergrowth at normal speed
MAGIC ITEMS
Amulet of natural armour (
2) +2 Nat armour (8000gp)
Potion of Remove curse – (750gp)
Potion of Endure elements – (50gp)
Potion of Gaseous form – (750gp)
Potion of Shillelagh – (50gp)
Wand of Color spray – (750gp)
+1 Quarterstaff (2300gp)

Bio:

Tikauni sees himself as an agent of balance. Formerly, that led to acts of retribution against the careless destruction of natural habitat/original inhabitants, however, Tikauni has come to the conclusion that there is too much suffering in the world and that no one is learning anything. COnsequently, he has re-envisioned his goals to ease suffering and teach respect for nature with compassion . . . mixed with a littel mischief.

2 Tikauni

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