We wake up; we’ve spent a whole week doing reconnaissance.
We had manuals in our own army, so why should the Kald’s be any different? Nihm has this idea that we can find one of their military bibles, we can help us disguise Gwyn as the Warden. He’s the most social and charismatic of us, he’d be the best to pull it off. Assuming they have this book, of course.
I’m a little apprehensive about this plan- if it blows up, we’re all going to die.
We’ve spent a week looking into a lot of lives.
Korin finds enlistment papers. Manulf Mueller He was put into the army by essentially being press-ganged into it. He was a gambler.
Kam and I discover that his schedule is very morning intensive, and kicks ass. He and the Commandant inspect the soldiers and the grounds. They go back to the office until lunch, which they take with the men. Afterwards, he goes and does solitary training, and then inspects the outbuildings in the afternoons. Manulf challenges men after eating with them, and wins. He has no friends, and is contempuous of his underlings. Truthfully, I think it would be better to try and be Manulf, but hey, I don’t make these plans.We found several drafts to the commandant on morale and requests for people in his garbage- that gives us his handwriting. We conclude that Mueller has to be running book for the camp. We get some short-term plans, and loves chocolate coated bananas. He’s pretty regular in his routines; we just need to follow him.
Translation: He’s still gambling, and he’s covering it up. We don’t know what he’s like; maybe he cheats.
So, we know we have to follow him. We need to find out where he goes. We’ve got so little information to go on, despite the fact that we’ve got so much. Our plan is precarious, that’s for sure. But we decide that we will follow this guy, at night. Since I can cast Light (but of course, I don’t have it prepared!), I’m going to have to rest all day so that I’ll be ready with it tonight, and that’s what I do. The other guys will have to do without me until tonight.
After “work”, we take some time, but we follow Mueller’s trail, which joins a game trail, which comes to a clearing. There is a large circle worn into the grass…curious. The trail ends here, though. But there are another set of unshod human footprints, and I have no idea what this is, and try to help Kam figure it out. For some reason, we’re all sure he’s meeting with a werewolf of some sort, and that kind of sucks. Non-were wolves are pretty good and sniffing out things, and they may know that we’re here. Which means, we might be boned. We go back to the Snuggly Duckling, and get some rest before roll call.
Kelvic,they report to him. They did report that, as far as they can tell, Vermin is dead. Good for our team. The end result is that Manulf showed up. They reported no strange activity. Manulf carries that ledger every damn place, which will be hard to get. He’s not doing monetary gambling, though. Nihm isn’t sure about what they were gambling about. Mouse took off after Kelvic. Maybe there’s something buried there. It followed Kelvic. She draws some stuff that was drawn in the dirt in the circle. I can’t really understand it. The language just makes no sense! Kelvic was apparently writing in the dirt, and wiping it away with his foot. A good way to communicate if someone’s scrying on you. We don’t know where this home place is- and snooping around would be way too suspicious.
So, we plan a bit more. We figure that the commandant knows about the gambling. Halcea remembers that we’ve got some of Manulf’s writing samples- we could really mess with them. Gwyn tells Alfie to make some fake money; he won’t be able to make a lot. We plan to poison this guy, and we have to make some more.
I’m still pretty sure we’re all going to die, but I’m convinced now that it’ll be a hell of a ride!