9 'Arya'

Aryasatayadukhasamudayanirodhamarga

Description:

Eld CR 7
XP 3200
Alchemist level 6 Alchemist (Alchemist ) Arcane Archer level 2 (skill points 18) Arcane Archer
Init +2; Senses ; Perception +11

DEFENSE
AC 17, Touch 13, flat footed 14 ( Chain Shirt, Shield, none) (2 Dex, +4 armour, +1 feats)
hp 52 (0d8
6d8+2d10+8+6);
Fort +9, Ref +7, Will +2
vulnerable to critical hits, electricity

OFFENSE
Speed 30
Melee
Single Attack Dagger 7 (1d8=1)
Ranged
Single Attack Dagger +11 (1d8
2) Kald Bane
or Bomb 10 (1d61)
Full Attack
Dagger 7/2 (1d81) Kald bane or
Dagger 11/5 (1d81) Kald bane

Space 5ft.; Reach 5

Special Attacks
Bomb (Su) Number of bombs each day equal to his class level + his INT mod. No of d6 damage = 3
Bomb (Su)-2 Add INT bonus to damage. Splash Damage = Min damage, Reflex 1/2 DC 10+1/2 level + INT mod.
Enhance Arrow (Magic) +1 arrow 1
Imbue Arrow Can cast area effect spell on arrow 1
Spell level arcane Extra spell levels = 1
Swift Alchemy (Ex) Half the normal time to create alchemical items, and apply poison to weapon as a move action
Swift Poisoning (Ex) Can apply a dose of poison to a weapon as a swift action.

Spells Known:

Alchemist Spells
CL 7 Concentration 11
Level 1 (5) DC 15

Ant Haul(Transmutation)[ ] X 1
V, S, M/DF rng: Touch Dur: 2 hours/level
SV Fortitude negates (harmless) Area: creature touched
Description: The targets carrying capacity triples. This does not affect the creatures actual Strength in any way, merely the amount of material it can carry

Bombers Eye(Transmutation)[ ] X 1
S rng: Personal Dur: 1 round/level
SV No Area: You
Description: Increase the range of any thrown weapon by 10 feet. In addition, you receive a +1 insight bonus on attack rolls made with thrown weapons.

Crafters Fortune(Transmutation)[ ] X 1
V, S, F (a tool) rng: Close 25ft + 5ft/2 levels Dur: 1 day/level or until discharged (D)
SV Will negates (harmless) Area: one creature
Description: The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.

Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 1d8 damage + 1/level (max +5).

Longshot(Transmutation)[ ] X 1
V, S, M/DF (a piece of fletchi rng: Personal Dur: 1 minute/level
SV – Area: you
Description: This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any weapon used by the subject

Level 2 (4) DC 16
Aid(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S DF rng: Touch Dur: 1 min./level
SV None Area: Living creature touched
Description: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched
Description: +2 enhancement bonus to the creatures existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the targets natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: The spell grants a +4 enhancement bonus to Dexterity

Spider Climb(Transmutation)[ ] X 1
V,S,M,Ma rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched
Description: Grants ability to walk on walls and ceilings.

Level 3 (2) DC 17
Eruptive Postules(Psionic)[Acid ] X 1
V,S rng: Personal Dur: 10 minutes/level (D)
SV Fortitude partial; see text; Area: You
Description: Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of acid damage and must save or be sickened for 1 round.

Haste(Transmutation)[ ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Fortitude negates (harmless) Area: One creature/level, no two of which can be more than 30 ft. apart
Description: Gain extra attack, +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves. +30ft move

STATISTICS
Str 11, Dex 14, Con 13, Int 19, Wis 11, Cha 8
Base Attack 6 CMB 6 ; CMD 19

Feats
Acid Bomb: Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.,
Explosive Bomb: The alchemists bombs now have a splash radius of 10 feet rather than 5 feet. A direct hit from an explosive bomb catches fire, taking 1d6 points of fire damage per round until fire is extinguished. Extinguishing takes a full-round action that requires a Reflex save.Rolling on the ground provides the target with a +2 to the save.,
Spontaneous Healing (Ex): Free action once per round, can heal 5 hit points as if had the fast healing ability. Can heal 5 hit points per day for every 2 alchemist levels.,
Armour Prof Light,
Brew Potion,
Dodge: Add 1 to AC ,
Mobility: +4 AC to attacks of opportunity,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shot on the Run: Can split move action,
Simple Weapon Proficiency,
Throw Anything: No penalties for improvised thrown weapons,
Weapon Focus(Ranged): +1 attack rolls

Skills Craft Alchemy 15, Disable Device 10, Fly 6, Heal 11, Know Arcana 12, Know Nature 12, Perception 11, Ride 6, Sleight of Hand 7, Spellcraft 15, Stealth 11, Survival 10, Use Magic Device 4
Languages Eld, Harnesh

SPECIAL ABILITIES
Alchemy (Ex) Alchemists gain a bonus equal to their class level on Craft � Alchemy checks when creating alchemical items; additionally, an alchemist can use Craft � Alchemy to identify the properties of potions as if using the Detect Magic spell (he must hold the potion for 1 round to make this check)
Brew Potion (Ex) Brew Potion as a bonus feat.
Mutagen (Su)-1 2 natural armor bonus and4 alchemical bonus to a selected ability score for 10 mins per level
Mutagen (Su)-2 Take a -2 penalty to one mental ability. If STR, penalty to INT. DEX to WIS, CON to CHA
Poison Use Never accidentally poison self
Save against Poison bonus = 4
Throw Anything (Ex) Gives feat

MAGIC ITEMS
Hand of mage Mage hand at will (900gp)
Boots of speed 10 rounds haste/day (12000gp)
Potion of Barkskin (2) – (300gp)
Potion of Cure light wounds – (50gp)
Potion of Cure moderate wounds – (300gp)
Potion of Blur 20% miss chance (300gp)
Ring of X ray vision – (25000gp)
+1 (
1 special ability) Bomb (8300gp)
Bane Ranged : Against a designated foe, enhancement bonus is 2 better and +2d6 points of damage against. (1 bonus)

Bio:

Aryasatayadukhasamudayanirodhamarga

9 'Arya'

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