The Stonekin are short, stocky, with stony skin. Their beards and hair take on the form of a craggy rocks and sheer cliffs. Their eyes are the color of precious gems. The women usually style their hair in gravity defying styles, while men tend to wear their hair long.
The Stonekin do not worship a deity, but they do revere their ancestors, with the Living Mountain the most important above all others. Given that some more powerful relatives can be turned into weapons, armor, and other valuable tools shortly after their death, their form of “Ancestor Worship” takes the form of polishing a favored weapon or upgrading an uncle into steel plate mail.
The Stonekin are, by and large, a race that is patient and stoic, ready to face any danger with will and steel that has been honed the same way for centuries. They carve their homes with reverence and respect for the mountains they live in, believing that all stone is related. Because they are viewed as slow to think and slow to act, these stocky, rocky people are thought of as dimwitted and slow.
Nothing could be further from the truth.
While everything the Stonekin are about is steeped in ancient history and lore, they are not afraid to try out new things, adding them to the lore of the clans. Any new ideas are rigorously tried in the field before being folded into the culture as a whole. However, there are more than enough willing adventurers who routinely test the bounds of what is permissible. Even though there is no official caste system, the Stonekin do appreciate that some people were born to play certain roles within the clan, usually along familial lines. If five generations of Rockhewer Stonekin have been blacksmiths, for instance, there is little expectation that the sixth generation will be anything else.
The Stonekin do tend to make their grand citadels within the mountains themselves, believing that to do so is to invite the spirit of the Living Mountain into their cities- the being that most Stonekin believe that they are descended from. This connection to the Living Mountain is indeed more than just skin deep and more than just lip service. For when a Stonekin reaches middle age, they start to change. Their bodies slow down as they become as strong and still as the mountain itself. In the cases of the Overclans, most true scions of the Living Mountain will actually begin to transform into living minerals, with iron being common among males and fabulous gemstones common among the women. In some rare cases, both male and females evolve into even more precious ore- adamantine and diamonds are not unheard of.
Those with a long line of adventuring in their veins readily submit to having their remains fashioned into weapons and arms for future generations, as much to continue watching over them as for their own protection.
Even though each mountain city has their own mayor, all are answerable the Stone King, who is supposedly descended from a long line of kings that can be traced back to the Living Mountain itself. While not militaristic, the Stonekin do appreciate precision. The most geographically spread out of all the races, the Stonekin nonetheless maintain a strong cultural tradition through ancestral kinship ties.
+2 Constitution, +2 Wisdom, –2 Charisma:The Stonekin are enduring, stoic, and wise.
Native Outsider: Stonekin are outsiders with the native subtype.
Medium: Stonekin are Medium creatures and receive no bonuses or penalties due to their size.
Slow and Steady: Stonekin have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Stonekin can see in the dark up to 60 feet.
Stonecunning: Stonekin gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Stability: Stonekin gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Stonekin gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Energy Resistance: Stonekin have acid resistance 5.
Hardy: Stonekin gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Languages: Common and Terran. Intelligent members of this race may select six extra languages.